Finally got around to this one, picking it up used and at heavy discount for the 360. What this game represents is a great start for a franchise that doesn’t seem to have any legs (unless I’m mistaken, I’ve not seen word of a sequel). This is unfortunate, since the core elements of Gun – the western setting, effective and fun storytelling, and simple and approachable combat system – do a very good job of creating an enjoyable experience. Where Gun could have improved in a second iteration is in the following areas:
Length
Gun is short. Very, very short. I finished the entire game in one sitting on a lazy Sunday afternoon, nearly completing even the optional side missions. I enjoyed what was there, but it all felt rushed and was definitely over too soon. They took the time to hire top-flight talent for the voice acting, did a nice job crafting the game world and most of the characters, but breezed right through it like a middle schooler reading Cliff’s Notes for a book report. I want the novel next time, not the abridged version.
Variety
The majority of the story missions are straight combat. Go from point A to point B, and shoot everyone in between. I’m fine with that, to an extent, but the combat situations very rarely challenged me to use some of the more interesting combat techniques in a fight until the last boss battle (where it was an unfortunate requirement, and I didn’t think to use it for a long time). They give us a bullet-time skill that makes killing very easy, but no situations where I felt like its use was clever or important.
Optional Content
Side Missions are provided and unlocked in a sort-of-Grand Theft Auto kind of way. Finish a story mission, get a few more side missions. Rinse, repeat. Unfortunately the side missions provided are very spotty, ranging from the fun (more combat) to the mundane (herding cattle) to the tremendously irritating (timed “Pony Express” delivery runs that have you fighting with the controls). I did them because I felt compelled, and because it’s the only way to power up your skills. Side missions should be fun diversions and not made such a core element to the equation, especially when they aren’t fun.
Despite those shortcomings, I still strongly recommend a play-through of Gun, but only as a rental. $5 and a weekend seems the best way to experience the game and walk away satisfied.
B-